- June 22nd, 2007:
As you can see, May ended without any release being made. But! I'm
actively working in the game and next release will be more than just a
bugfixed 0.3 with sound. Please be patient, I think it will be worth it.
- April 22nd, 2007:
One word about the next release: Sound. The upcoming release 0.33 will
be a bugfixed version of 0.3, plus sound effects and music. It should
be ready before May ends.
- February 23rd, 2007: Tactics
Squad 0.3 released! You can find it in the downloads section. Sorry for
the delay, but at last I can present you the first complete tutorial
mission. In this release, you can move your soldier and order him to
fire and throw grenades at stationary targets. I hope you enjoy it.
- October 9th, 2006:
Not very interesting news, but news nonetheless. I couldn't spend much
time on the game this month. But, since promises are promises, I intend
to make a release with not as much goodies as I would have like to
include. In other words, no enemies yet. In the next release, you can
walk around, shoot and throw grenades to stationary targets. I'll put
some screenshots soon and try to release this week.
- August 30th, 2006: This last month has been a
productive one. Our valiant soldier can now
fire and launch grenades, the next step is to give him some enemy
company. Right now, I have added so much code that it's quite a mess so
I'm cleaning it up. There are still quite a bit of things I want to do
before wrapping up the game and making a new release. I hope to have
version 0.3 ready for late September, early October. By the way, there
will definitely be a Linux version of Tactics Squad. Thanks to the SDL
library, the game compiles and runs under Linux without me having to
change a comma in the source code. Speaking of which, if you want to
take a closer look to the way Tactics Squad is being made, check out
the new Design section in the upper right corner of this page.
- July 24th, 2006:
The project is now getting the amount of dedication it deserves. It has
already been ported to SDL and the pathfinding routine has been
improved. I have opened a new little section in the home page:
- July 17th, 2006:
Here you have yet another (tri)monthly update. I really am having a
tough time finding an appropiate moment to sit down and program. Now
that the summer is coming, there should definitely be a notable
progress in the game. By the way, I'm currently porting the game to
SDL, so it is quite possible that you might get a Linux version of the
- April 17th, 2006: This
is just your monthly update: I am lately having lots of work and some
other occupations that aren't allowing much time for development of the
game. But don't worry, project's alive and kicking. I'm currently
working on clarifying the code, and introducing new features such as
shooting and enemies in order to complete the first tutorial.
2nd, 2006: Tactics Squad 0.25 Released! Get it from the
downloads section. I figured that, since it has been almost three
months since the last release, I should make a little release and the
big one later. In this third release, you will find the transmission
log, and a new mission. Not many new things, I know, but at least you
can get a feeling of what's cooking. Thanks for giving it a shot.
Another month slips by, but now I can announce that we're back in
business! I hope to have a new release ready for early in April. It
will be officially considered the first alpha release, including a
fully working tutorial level. Thanks a lot for your patience, you'll be
Happy New Year to everybody. I have many things to tell you. First of
all, thanks to everyone for downloading Tactics Squad 0.2. Second
thing, just before Christmas, my hard drive met its creator,
am still waiting for a replacement I ordered, maybe I get it next week,
maybe not. Meanwhile, I have returned to the planning stage, and I hope
that when I get back to coding things will go faster since I now have a
better idea of what I want and how to do it. The thing is that the next
release will be delayed quite a while. How much? Honestly, I don't
know. It depends on how many things I want to get into the release.
I'll keep you informed.
Tactics Squad 0.2 Released! Check it out at the downloads section. This
second release lets you enter a simple training level in which you can
select a soldier and move him around the map, that's all for now. It
also features a bugfixed version of the GUI presented in the first
release. In the next release, this training level will be fully
17th, 2005: Again, a month has passed by without any
There has been some progress, but the release is not ready yet. I'm
afraid that I can't keep up with the release-every-month rythm I
intended to have. For the time being, I have posted some new
them out. You can also read more information about the next release in
the downloads section.
3rd, 2005: At last, the first release! You can now
release 0.1 from SourceForge. You can get two versions: just binaries
or source and binaries. This release is meant to test that the main GUI
works as expected. The only thing you can do for now is set a new
screen configuration and save it. Feel free to test that everything
goes OK. Yes, I know it is not fun yet. Let's hope next month another
release is made. That one will fix all the bugs discovered in this
first release and, hopefully, we can see the real game at work!
22nd, 2005: A month later, the pre-alpha is still under
development. Next week we will see this release, honest. Until then, I
can provide you with a nice screenshot of the main game menu, which you
can find at the project's page at SourceForge.
22nd, 2005: The game is still in a planning/basic coding
There are a lot of gameplay ideas flying around, and they have to be
selected and matured. On the other hand, coding has begun with basic
GUI programming. Next month, a pre-alpha release with very limited
functionality will be ready. This release's main purpose is testing the
graphics library and user interaction. So, come, get a copy and help
the developers, they will in turn thank you a lot.