Tactics Squad

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Development news

  • June 22nd, 2007: As you can see, May ended without any release being made. But! I'm actively working in the game and next release will be more than just a bugfixed 0.3 with sound. Please be patient, I think it will be worth it.
  • April 22nd, 2007: One word about the next release: Sound. The upcoming release 0.33 will be a bugfixed version of 0.3, plus sound effects and music. It should be ready before May ends.
  • February 23rd, 2007: Tactics Squad 0.3 released! You can find it in the downloads section. Sorry for the delay, but at last I can present you the first complete tutorial mission. In this release, you can move your soldier and order him to fire and throw grenades at stationary targets. I hope you enjoy it.
  • October 9th, 2006: Not very interesting news, but news nonetheless. I couldn't spend much time on the game this month. But, since promises are promises, I intend to make a release with not as much goodies as I would have like to include. In other words, no enemies yet. In the next release, you can walk around, shoot and throw grenades to stationary targets. I'll put some screenshots soon and try to release this week.
  • August 30th, 2006: This last month has been a productive one. Our valiant soldier can now fire and launch grenades, the next step is to give him some enemy company. Right now, I have added so much code that it's quite a mess so I'm cleaning it up. There are still quite a bit of things I want to do before wrapping up the game and making a new release. I hope to have version 0.3 ready for late September, early October. By the way, there will definitely be a Linux version of Tactics Squad. Thanks to the SDL library, the game compiles and runs under Linux without me having to change a comma in the source code. Speaking of which, if you want to take a closer look to the way Tactics Squad is being made, check out the new Design section in the upper right corner of this page.
  • July 24th, 2006: The project is now getting the amount of dedication it deserves. It has already been ported to SDL and the pathfinding routine has been improved. I have opened a new little section in the home page: Philosophy.
  • July 17th, 2006: Here you have yet another (tri)monthly update. I really am having a tough time finding an appropiate moment to sit down and program. Now that the summer is coming, there should definitely be a notable progress in the game. By the way, I'm currently porting the game to SDL, so it is quite possible that you might get a Linux version of the game.
  • April 17th, 2006: This is just your monthly update: I am lately having lots of work and some other occupations that aren't allowing much time for development of the game. But don't worry, project's alive and kicking. I'm currently working on clarifying the code, and introducing new features such as shooting and enemies in order to complete the first tutorial.
  • March 2nd, 2006: Tactics Squad 0.25 Released! Get it from the downloads section. I figured that, since it has been almost three months since the last release, I should make a little release and the big one later. In this third release, you will find the transmission log, and a new mission. Not many new things, I know, but at least you can get a feeling of what's cooking. Thanks for giving it a shot.
  • February 21st, 2006: Another month slips by, but now I can announce that we're back in business! I hope to have a new release ready for early in April. It will be officially considered the first alpha release, including a fully working tutorial level. Thanks a lot for your patience, you'll be rewarded.
  • January 12th, 2006: Happy New Year to everybody. I have many things to tell you. First of all, thanks to everyone for downloading Tactics Squad 0.2. Second thing, just before Christmas, my hard drive met its creator, and I am still waiting for a replacement I ordered, maybe I get it next week, maybe not. Meanwhile, I have returned to the planning stage, and I hope that when I get back to coding things will go faster since I now have a better idea of what I want and how to do it. The thing is that the next release will be delayed quite a while. How much? Honestly, I don't know. It depends on how many things I want to get into the release. I'll keep you informed.
  • November 21st, 2005: Tactics Squad 0.2 Released! Check it out at the downloads section. This second release lets you enter a simple training level in which you can select a soldier and move him around the map, that's all for now. It also features a bugfixed version of the GUI presented in the first release. In the next release, this training level will be fully playable.
  • November 17th, 2005: Again, a month has passed by without any release. There has been some progress, but the release is not ready yet. I'm afraid that I can't keep up with the release-every-month rythm I intended to have. For the time being, I have posted some new screenshots. Check them out. You can also read more information about the next release in the downloads section.
  • October 3rd, 2005: At last, the first release! You can now download release 0.1 from SourceForge. You can get two versions: just binaries or source and binaries. This release is meant to test that the main GUI works as expected. The only thing you can do for now is set a new screen configuration and save it. Feel free to test that everything goes OK. Yes, I know it is not fun yet. Let's hope next month another release is made. That one will fix all the bugs discovered in this first release and, hopefully, we can see the real game at work!
  • September 22nd, 2005: A month later, the pre-alpha is still under development. Next week we will see this release, honest. Until then, I can provide you with a nice screenshot of the main game menu, which you can find at the project's page at SourceForge.
  • August 22nd, 2005: The game is still in a planning/basic coding stage. There are a lot of gameplay ideas flying around, and they have to be selected and matured. On the other hand, coding has begun with basic GUI programming. Next month, a pre-alpha release with very limited functionality will be ready. This release's main purpose is testing the graphics library and user interaction. So, come, get a copy and help the developers, they will in turn thank you a lot.
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